![]() Tip #3: Plan your goals out ahead of timeįactorio is an incredibly open-ended game, and there is very little hand-holding. Why not have this nice little quality of life feature from the very beginning, so that you can queue up all your desired technologies in the research tree ahead of time instead of having to hop back into the research screen every time you finish your latest technology? For some reason, by default you will only be able to queue up research once you've finished the game (by launching your first rocket) - but that just seems strange to me. Tip #2: Set your Research Queue availability to alwaysĪnother good option to set before you've even started your first game is to head into the Advanced tab of your game setup and set your Research Queue to be always available. This gives you lots more breathing room to expand your factory and get set up with some basic weaponry and defences before you go and pick a fight with the nearest Biter nest. This means that Biters won't attack you until you attack them for the first time. If you're just starting with Factorio, we'd recommend you set your first world to Peaceful Mode in the game options. Indigenous creatures called Biters will start to attack you as your factory grows and starts to pollute their home - and they can make life pretty difficult for you, particularly in the early game before you have proper defences set up. While you might be the only human on the entire planet in Factorio, you certainly aren't the only living thing. Tip #1: Set to Peaceful Mode for an easier start Use mods to expand the game and improve quality of life.Learn the hidden functions of basic objects.Don't get complacent around Biter nests.As your factory grows, consider building a main bus and mall.Don't rely too heavily on manual construction.Get yourself a vehicle as soon as possible.Make sure you have enough power before starting a new project.Set your Research Queue availability to always.Set to Peaceful Mode for an easier start.Here are our 15 top tips for Factorio players who are just starting their first factory: I'm not sure there's a good to or not to but I've always considered them part of oil possessing.Factorio guide: 15 top tips for beginnersįactorio is an enormous game with lots to learn before you can create a colossal factory, but there are lots of little tips and techniques you can employ to help speed up your progress and get you started on the right foot. This is a guide on how to use the blueprints, whereas what I'd expect on such a guide would be how to make a generic setup.Īs an obvious note: this doesn't make plastic, sulfur, sulfuric acid, solid fuel, rocket fuel and Batteries, which I'd normally associate with oil processing. However, I'd feel mislead on the Youtube name, "OIL REFINING & PROCESSING from Early, Mid to Late game - Factorio 0.18 Tutorial/Guide/How-to". The design can be made tilable with minimal editing if you make sure to ensure you can take in enough water and add some underground pipes for lubricant, which is probably particularly important if you're having trouble with getting modules and beacons going. You make a very minor slip up at 5:30 saying belt instead of pipe.Ĭomplaints about the size can be fixed by adding a second build, if you're not in a position for beacons. You explain your build exceptionally and I approve of the build itself (and that it only takes 5k stored light oil to turn on cracking to petgas), even mentioning details such as the ability to decon and recon and that you'll need two offshore pumps for water. ![]() Your videos continue to generally agree with my design philosophy more than any others I've seen. ![]()
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